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MAGICIAN SPELL LIST
SPELL NAME SUMMARY
0TH LEVEL
Daze Humanoid creature of CR 3 or lower is dazed.
Detect Affliction Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic Detect spells and magic items within 60 feet.
Fatigue Touched creature is fatigued.
Ghost Sound Create minor illusory sounds.
Psychokinetic Hand Telekinetically move an object of 1 bulk or less.
Stabilize Cause a dying creature to stabilize.
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 damage to the target and object.
Telepathic Message Send a short telepathic message and hear simple telepathic replies.
Token Spell Perform simple magical effects.
1ST LEVEL
Carnivorous Gain a scaling Bite Attack
Charm Person Make one humanoid creature believe that it is your ally.
Command One creature obeys a select command for 1 round.
Confusion, Lesser One living creature is confused for 1 round.
Detect Radiation Detect radiation within 120 feet.
Disguise Self Change your appearance.
Fear Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds.
Identify Gain a +10 bonus to identify items of a magic or technological nature.
Keen Senses Target gains low-light vision and a +2 bonus to Perception checks.
Might of the Ellicoth Target increases their carrying bulk by 3.
Mind Link Instantly and telepathically communicate information to a creature.
Mind Thrust Mentally deal 2d10 damage to one target.
Mystic Cure Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
Reflecting Armor Sheath of mystical force can reflect damage back on foe.
Remove Condition, Lesser Remove one minor harmful condition affecting a creature.
Seeking Shot The next attack made with a weapon ignores all cover and concealment.
Share Language Target understands chosen languages.
Summon Creature 1 Summon an extraplanar creature.
Wisp Ally Create wisp of energy that shines light and distracts an enemy.
2ND LEVEL
Augury Learn whether an action will be good or bad.
Darkvision Grant ability to see 60 feet in total darkness.
Daze Monster Target living creature of CR 5 or lower is dazed.
Fear Frighten multiple creatures of CR 4 or lower for 1 minute.
Fog Cloud Create a fog that obscures vision.
Force Blast Cone deals 2d6 force damage and bull rushes creatures.
Hold Person Paralyze one humanoid.
Hurl Forcedisk Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.
Inflict Pain Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.
Mind Thrust Mentally deal 4d10 damage to one target.
Mystic Cure Restore 3d8 + your Wisdom modifier Hit Points to a living creature.
Remove Condition Remove one moderate harmful condition affecting a creature.
Restoration, Lesser Dispel magical ability penalty or cure 1d4 ability damage.
See Invisibility See invisible creatures or objects.
Shield Other You take half of the target’s Hit Point damage.
Spider Climb Grant ability to walk on walls and ceilings.
Status Monitor condition and position of allies.
Summon Creature 2 Summon an extraplanar creature.
3RD LEVEL
Bestow Curse Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute per level.
Deep Slumber Put a number of creatures whose CRs total 8 or less to sleep.
Dispel Magic Cancel one magical spell or effect.
Fear Targets of CR 8 or lower within a cone are panicked for 1 minute.
Haste One creature per level moves and acts faster.
Irradiate Flood area with dangerous radiation.
Mental Block Target can no longer use any spells, feats, or class abilities.
Mind Thrust Mentally deal 7d10 damage to one target.
Mystic Cure Restore 5d8 + your Wisdom modifier Hit Points to a living creature.
Psychokinetic Strangulation Concentrate to immobilize target and deal 3d8 damage per round.
Ray of Exhaustion Ray makes target exhausted.
Remove Affliction Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
Resistant Armor, Lesser Grant DR 5/— or energy resistance 5 against two energy types.
Slow One creature per level moves and acts slower.
Suggestion Compel a target to follow stated course of action.
Summon Creature 3 Summon an extraplanar creature.
Synaptic Pulse Stun all creatures within 20 feet for 1 round.
Tongues Target can speak and understand any language.
4TH LEVEL
Confusion Targets behave randomly for 1 round per level.
Control Atmosphere Alter various aspects of the local atmosphere.
Cosmic Eddy Whirlwind deals 4d6 damage and knocks creatures prone.
Death Ward Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.
Dismissal Force a creature to return to its native plane.
Enervation Ray imposes 2 negative levels.
Fear All targets within a cone are panicked for 1 minute.
Hold Monster Paralyze one creature.
Mind Thrust Mentally deal 10d10 damage to and fatigue a single target.
Mystic Cure Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
Planar Binding Trap an extraplanar creature of CR 4 or lower until it performs a task.
Remove Radioactivity Remove ongoing radiation effects from a creature or object.
Resistant Armor Grant DR 10/— or energy resistance 10 to three energy types.
Restoration Restores ability score drain and negative levels.
Summon Creature 4 Summon an extraplanar creature.
Telepathic Bond Link allows allies to communicate.
5TH LEVEL
Break Enchantment Free creatures from curses, enchantments, and transmutations.
Call Cosmos Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Command, Greater One creature per level obeys select command for 1 round per level.
Commune With Nature Learn about terrain for 1 mile per level.
Crush Skull Deal 18d8 damage to living creature’s head.
Dismissal Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater Cancel multiple spells or effects.
Dominate Person Control humanoid telepathically.
Feeblemind Target’s Intelligence and Charisma scores drop to 1.
Mind Thrust Mentally deal 15d10 damage to and exhaust one target.
Modify Memory Change 5 minutes of target’s memories.
Mystic Cure Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
Mystic Cure, Mass Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level.
Planar Binding Trap an extraplanar creature of CR 7 or lower until it performs a task.
Remove Condition, Greater Remove all harmful conditions affecting a creature.
Resistant Aegis Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Synaptic Pulse, Greater Stun all creatures within 20 feet for 1d4 rounds.
Summon Creature 5 Summon an extraplanar creature.
Telepathy Communicate mentally with any creatures within 100 feet.
Waves of Fatigue Several targets become fatigued.
6TH LEVEL
Control Gravity Alter gravity in an area.
Enshrining Refuge Targets can’t attack or be attacked, but can exist comfortably.
Ethereal Jaunt You become ethereal for 1 round per level.
Flesh to Stone Turn a creature into a statue.
Gravitational Singularity Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.
Inflict Pain, Mass Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.
Mind Thrust Mentally deal 17d10 damage to, exhaust, and stun one target.
Mystic Cure Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.
Mystic Cure, Mass Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level.
Planar Binding Trap an extraplanar creature of CR 10 or lower until it performs a task.
Psychic Surgery Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.
Regenerate Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
Resistant Armor, Greater Grant DR 15/— or energy resistance 15 against four energy types.
Shadow Walk Step into a shadowy realm to travel to a destination rapidly.
Snuff Life Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.
Subjective Reality You convince yourself one creature or object is an illusion.
Suggestion, Mass Compel one target per level to follow stated course of action.
Summon Creature 5 Summon an extraplanar creature.
Telepathic Jaunt Use your telepathic bond with a creature to teleport to its location.
True Seeing Target can see things as they really are.