Racial Traits
Size and Type
Bio-Engineered are Medium humanoids with the human subtype.
Brawn Traits
Armor Savant
Brawn bio-engineered use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Intimidating Presence
By nature of their sheer size and physicality, Brawn bio-engineered tend to intimidate others whether they wish to or not. Some Brawns learn how to put this fact to frighten and unnerve their enemies. Brawns with this alternate racial trait use Strength instead of Charisma as their key ability for Intimidation skill checks, and Intimidate is always a class skill for them. In addition, when they successfully use Intimidate to demoralize a target, the creature is shaken for an additional round.
Low-Light Vision
Brawn bio-engineered can see in dim light as if it were normal light.
Die Hard
Few creatures can boast the sheer stubborn determination of Brawn bio-engineered, even when it comes to death and dying. If a Brawn with this racial trait falls to 0 hit points and has no Resolve Points remaining, he clings to life for a number of rounds equal to his Constitution modifier (minimum of 1) before finally dying.
Brains Traits
Knowledgeable
The thirst for knowledge often drives Brains bio-engineered to learn as much as possible about the outside world. Those with this trait treat Culture, Life Science, and Physical Science as class skills. If the character already receives one or both these as class skills for their chosen 1st level class, they instead gain a +1 bonus on that skill.
Low-Light Vision
Brains bio-engineered can see in dim light as if it were normal light.
Snap Innovation
Once per day, a Brains bio-engineered can treat their character level as if it were 4 higher for the purposes of using any level-based class feature (such as a mechanic’s energy shield trick or an operative’s field treatment exploit). This trait does not give Brains early access to level-based powers; it only affects powers they could already use without this trait. Regardless of the ability that is boosted, the effect will only last for one round.
Savvy
Brains bio-engineered receive a +2 racial bonus to Engineering, Computers, and Diplomacy checks.