| SPELL NAME |
SUMMARY
|
| 0TH LEVEL |
| Dancing Lights |
Create and direct up to four lights. |
| Daze |
Humanoid creature of CR 3 or lower is dazed. |
| Detect Affliction |
Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. |
| Detect Magic |
Detect spells and magic items within 60 feet. |
| Energy Ray |
Ray deals 1d3 acid, cold, electricity, or fire damage. |
| Fabricate Scrap |
Transforms any inert matter or unattended electronics into junk suitable for spells. |
| Ghost Sound |
Create minor illusory sounds. |
| Mending |
Restore 1d4 Hit Points to an object or construct. |
| Psychokinetic Hand |
Telekinetically move an object of 1 bulk or less. |
| Telepathic Message |
Send a short telepathic message and hear simple telepathic replies. |
| Token Spell |
Perform simple magical effects. |
| Transfer Charge |
Move charges from one power source to another source of the same type. |
| 1ST LEVEL |
| Comprehend Languages |
You understand all spoken, signed, and written or tactile languages. |
| Detect Radiation |
Detect radiation within 120 feet. |
| Detect Tech |
Detect technological items with charges or that replenish charges within 60 feet. |
| Disguise Self |
Change your appearance. |
| Erase |
Remove writings of either magical or mundane nature. |
| Flight |
One creature or object per level falls slowly. |
| Grease |
Make a 10-ft. square or one object slippery. |
| Hold Portal |
Hold a door shut. |
| Holographic Image |
Create a silent hologram of your design. |
| Identify |
Gain +10 bonus to identify items of a magic or technological nature. |
| Jolting Surge |
Touch deals 4d6 electricity damage. |
| Junk Armor |
Turn inert junk into a suit of armor or use it to improve a suit of armor. |
| Junksword |
Turn inert junk into a special analog weapon. |
| Keen Senses |
Target gains low-light vision and a +2 bonus to Perception checks. |
| Life Bubble |
Encase targeted creatures with a shell of tolerable atmosphere. |
| Magic Missile |
Two missiles deal 1d4+1 force damage. |
| Overheat |
Deal 2d8 fire damage to creatures in cone. |
| Summon Creature 1 |
Summon an extraplanar creature. |
| Supercharge Weapon |
Touched weapon deals extra damage. |
| Unseen Servant |
Invisible force obeys your commands. |
| 2ND LEVEL |
| Caustic Conversion |
Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. |
| Darkvision |
Grant ability to see 60 feet in total darkness. |
| Daze Monster |
Target living creature of CR 5 or lower is dazed. |
| Directed Denial of Strength Attack |
Target suffers the sensation of encumbrance. |
| Flight |
Target moves up and down at your direction. |
| Fog Cloud |
Create a fog that obscures vision. |
| Holographic Image |
Create a hologram with some sound of your design. |
| Implant Data |
Embed one piece of data per level in a target computer or system. |
| Inject Nanobots |
Touch deals 4d8 damage to target and causes the confused condition. |
| Invisibility |
Target is invisible for 1 minute per level or until it attacks. |
| Junksword |
Turn inert junk into a special analog weapon |
| Knock |
Opens a locked or magically sealed door. |
| Logic Bomb |
Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. |
| Make Whole |
Restore 5d6 Hit Points to an object or construct. |
| Microbot Assault |
Cloud of tiny robots harasses creatures within it. |
| Mirror Image |
Create decoy duplicates of yourself. |
| Recharge |
Replenish charges in a battery or item capable of holding charges. |
| Security Seal |
Magically lock a portal, a container, or a security system. |
| See Invisibility |
See invisible creatures or objects. |
| Spider Climb |
Grant ability to walk on walls and ceilings. |
| Summon Creature 2 |
Summon an extraplanar creature. |
| 3RD LEVEL |
| Arcane Sight |
Magical sources become visible to you. |
| Arcing Surge |
Deal 10d6 electricity damage in a 120-foot line. |
| Clairaudience/Clairvoyance |
Hear or see at a distance for 1 minute per level. |
| Discharge |
Disrupts or depowers one target technological item or construct. |
| Dispel Magic |
Cancel one magical spell or effect. |
| Displacement |
Attacks miss target 50% of the time. |
| Entropic Grasp |
Touch decays a construct or nonmagical manufactured item once per round per level. |
| Explosive Blast |
Deal 9d6 fire damage to creatures in a 20-foot radius. |
| Flight |
Target flies at a speed of 60 feet. |
| Handy Junkbot |
Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. |
| Haste |
One creature per level moves and acts faster. |
| Healing Junkbot |
Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. |
| Holographic Image |
Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds. |
| Instant Virus |
Inflict technological construct with disease. |
| Irradiate |
Flood area with dangerous radiation. |
| Junksword |
Turn inert junk into a special analog or powered weapon. |
| Mental Block |
Target forgets any spells, feats, or class abilities. |
| Nondetection |
Hide target from divination and surveillance. |
| Probability Prediction |
Reroll one attack roll, save, or check. |
| Resistant Armor, Lesser |
Grant DR 5/— or energy resistance 5 against two energy types. |
| Slow |
One creature per level moves and acts slower. |
| Summon Creature 3 |
Summon an extraplanar creature. |
| Tongues |
Target can speak and understand any language. |
| 4TH LEVEL |
| Arcane Eye |
Invisible floating eye moves 30 feet per round and sends you visual information. |
| Corrosive Haze |
Cloud deals 4d8 acid damage per round, plus 10 additional damage. |
| Creation |
Create one object made of vegetable matter. |
| Destruction Protocol |
Turn nonhostile technological construct against your foes. |
| Digital Doorway |
Travel between electronic devices. |
| Dimension Door |
Teleport a short distance. |
| Dismissal |
Force a creature to return to its native plane. |
| Flight |
Target flies at a speed of 70 feet. |
| Holographic Image |
Create a hologram with sound, smell, and thermal effects that follows a script determined by you. |
| Invisibility, Greater |
Target is invisible for 1 round per level, even if it attacks. |
| Junksword |
Turn inert junk into a special analog or powered weapon |
| Overload Systems |
Target creature has a 50% chance to lose each action. |
| Planar Binding |
Trap an extraplanar creature of CR 4 or lower until it performs a task. |
| Remove Radioactivity |
Remove ongoing radiation effects from a creature or object. |
| Resilient Sphere |
Force globe protects but traps one target. |
| Resistant Armor |
Grant DR 10/— or energy resistance 10 to three energy types. |
| Rewire Flesh |
Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. |
| Soothing Protocol |
Calm a target hostile technological construct. |
| Summon Creature 4 |
Summon an extraplanar creature. |
| Wall of Fire |
Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. |
| 5TH LEVEL |
| Break Enchantment |
Free creatures from curses, enchantments, and transmutations. |
| Control Machines |
Command technological constructs within range telepathically. |
| Creation |
Create a single object made of vegetable or mineral matter. |
| Dismissal |
Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. |
| Dispel Magic, Greater |
Cancel multiple magical spells or effects. |
| Flight |
You can fly at a speed of 70 feet and can hustle over long distances. |
| Heat Leech |
Deal 13d8 cold damage to creatures in a cone. |
| Holographic Image |
Create a detailed hologram that is permanent or is triggered by conditions you set. |
| Holographic Terrain |
Create a large hologram that depicts terrain and structures. |
| Junksword |
Turn inert junk into a special analog or powered weapon. |
| Mislead |
Make yourself invisible and create an illusory double of your likeness. |
| Passwall |
Create a passage through most walls. |
| Planar Binding |
Trap an extraplanar creature of CR 7 or lower until it performs a task. |
| Private Sanctum |
Prevent anyone from viewing or scrying an area for 24 hours. |
| Prying Eyes |
Twenty floating eyes scout for you. |
| Rapid Repair |
Construct or weapon regains 2d8 Hit Points per round for 1 minute. |
| Resistant Aegis |
Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. |
| Summon Creature 5 |
Summon an extraplanar creature. |
| Synapse Overload |
Target takes 18d8 damage and is staggered for 1 minute. |
| Telekinesis |
Move an object, attack creatures, or hurl objects or creatures with your mind. |
| Teleport |
Instantly teleport as far as 2,000 miles. |
| Unwilling Guardian |
Charm a target into protecting you during combat. |
| Wall of Force |
Invisible wall is difficult to destroy. |
| 6TH LEVEL |
| Battle Junkbot |
Create a temporary robot from random junk, turning it into a deadly combatant. |
| Chain Surge |
Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round. |
| Control Gravity |
Alter gravity in an area. |
| Discharge, Greater |
Disrupts or depowers multiple technological items or constructs. |
| Disintegrate |
Ray reduces one creature or object to dust. |
| Ethereal Jaunt |
You become ethereal for 1 round per level. |
| Flight |
Multiple targets can fly at a speed of 60 feet. |
| Holographic Image |
Illusory double of your likeness can talk and cast spells. |
| Invisibility, Mass |
Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. |
| Junksword |
Turn inert junk into a special analog or powered weapon with a fusion. |
| Planar Binding |
Trap an extraplanar creature of CR 10 or lower until it performs a task. |
| Resistant Armor, Greater |
Grant DR 15/— or energy resistance 15 against four energy types. |
| Rewire Flesh, Mass |
Deal 3d6 damage per round and reducing targets’ speed during that time. |
| Shadow Walk |
Step into a shadowy realm to travel to a destination rapidly. |
| Shadowy Fleet |
Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. |
| Summon Creature 6 |
Summon an extraplanar creature. |
| Sympathetic Vibration |
Deal 2d10 damage per round to freestanding structure. |
| Terraform |
Alter terrain and climate. |
| True Seeing |
Target can see things as they really are. |
| Veil |
Change appearance of a group of creatures. |
| Wall of Steel |
Wall has 45 Hit Points per inch of thickness and hardness 15. |