| SPELL NAME |
SUMMARY
|
| 0TH LEVEL |
| Daze |
Humanoid creature of CR 3 or lower is dazed. |
| Detect Affliction |
Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. |
| Detect Magic |
Detect spells and magic items within 60 feet. |
| Fatigue |
Touched creature is fatigued. |
| Ghost Sound |
Create minor illusory sounds. |
| Psychokinetic Hand |
Telekinetically move an object of 1 bulk or less. |
| Stabilize |
Cause a dying creature to stabilize. |
| Telekinetic Projectile |
Telekinetically hurl an object, dealing 1d6 damage to the target and object. |
| Telepathic Message |
Send a short telepathic message and hear simple telepathic replies. |
| Token Spell |
Perform simple magical effects. |
| 1ST LEVEL |
| Carnivorous |
Gain a scaling Bite Attack |
| Charm Person |
Make one humanoid creature believe that it is your ally. |
| Command |
One creature obeys a select command for 1 round. |
| Confusion, Lesser |
One living creature is confused for 1 round. |
| Detect Radiation |
Detect radiation within 120 feet. |
| Disguise Self |
Change your appearance. |
| Fear |
Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds. |
| Identify |
Gain a +10 bonus to identify items of a magic or technological nature. |
| Keen Senses |
Target gains low-light vision and a +2 bonus to Perception checks. |
| Might of the Ellicoth |
Target increases their carrying bulk by 3. |
| Mind Link |
Instantly and telepathically communicate information to a creature. |
| Mind Thrust |
Mentally deal 2d10 damage to one target. |
| Mystic Cure |
Restore 1d8 + your Wisdom modifier Hit Points to a living creature. |
| Reflecting Armor |
Sheath of mystical force can reflect damage back on foe. |
| Remove Condition, Lesser |
Remove one minor harmful condition affecting a creature. |
| Seeking Shot |
The next attack made with a weapon ignores all cover and concealment. |
| Share Language |
Target understands chosen languages. |
| Summon Creature 1 |
Summon an extraplanar creature. |
| Wisp Ally |
Create wisp of energy that shines light and distracts an enemy. |
| 2ND LEVEL |
| Augury |
Learn whether an action will be good or bad. |
| Darkvision |
Grant ability to see 60 feet in total darkness. |
| Daze Monster |
Target living creature of CR 5 or lower is dazed. |
| Fear |
Frighten multiple creatures of CR 4 or lower for 1 minute. |
| Fog Cloud |
Create a fog that obscures vision. |
| Force Blast |
Cone deals 2d6 force damage and bull rushes creatures. |
| Hold Person |
Paralyze one humanoid. |
| Hurl Forcedisk |
Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. |
| Inflict Pain |
Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. |
| Mind Thrust |
Mentally deal 4d10 damage to one target. |
| Mystic Cure |
Restore 3d8 + your Wisdom modifier Hit Points to a living creature. |
| Remove Condition |
Remove one moderate harmful condition affecting a creature. |
| Restoration, Lesser |
Dispel magical ability penalty or cure 1d4 ability damage. |
| See Invisibility |
See invisible creatures or objects. |
| Shield Other |
You take half of the target’s Hit Point damage. |
| Spider Climb |
Grant ability to walk on walls and ceilings. |
| Status |
Monitor condition and position of allies. |
| Summon Creature 2 |
Summon an extraplanar creature. |
| 3RD LEVEL |
| Bestow Curse |
Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. |
| Clairaudience/Clairvoyance |
Hear or see at a distance for 1 minute per level. |
| Deep Slumber |
Put a number of creatures whose CRs total 8 or less to sleep. |
| Dispel Magic |
Cancel one magical spell or effect. |
| Fear |
Targets of CR 8 or lower within a cone are panicked for 1 minute. |
| Haste |
One creature per level moves and acts faster. |
| Irradiate |
Flood area with dangerous radiation. |
| Mental Block |
Target can no longer use any spells, feats, or class abilities. |
| Mind Thrust |
Mentally deal 7d10 damage to one target. |
| Mystic Cure |
Restore 5d8 + your Wisdom modifier Hit Points to a living creature. |
| Psychokinetic Strangulation |
Concentrate to immobilize target and deal 3d8 damage per round. |
| Ray of Exhaustion |
Ray makes target exhausted. |
| Remove Affliction |
Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. |
| Resistant Armor, Lesser |
Grant DR 5/— or energy resistance 5 against two energy types. |
| Slow |
One creature per level moves and acts slower. |
| Suggestion |
Compel a target to follow stated course of action. |
| Summon Creature 3 |
Summon an extraplanar creature. |
| Synaptic Pulse |
Stun all creatures within 20 feet for 1 round. |
| Tongues |
Target can speak and understand any language. |
| 4TH LEVEL |
| Confusion |
Targets behave randomly for 1 round per level. |
| Control Atmosphere |
Alter various aspects of the local atmosphere. |
| Cosmic Eddy |
Whirlwind deals 4d6 damage and knocks creatures prone. |
| Death Ward |
Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. |
| Dismissal |
Force a creature to return to its native plane. |
| Enervation |
Ray imposes 2 negative levels. |
| Fear |
All targets within a cone are panicked for 1 minute. |
| Hold Monster |
Paralyze one creature. |
| Mind Thrust |
Mentally deal 10d10 damage to and fatigue a single target. |
| Mystic Cure |
Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
| Planar Binding |
Trap an extraplanar creature of CR 4 or lower until it performs a task. |
| Remove Radioactivity |
Remove ongoing radiation effects from a creature or object. |
| Resistant Armor |
Grant DR 10/— or energy resistance 10 to three energy types. |
| Restoration |
Restores ability score drain and negative levels. |
| Summon Creature 4 |
Summon an extraplanar creature. |
| Telepathic Bond |
Link allows allies to communicate. |
| 5TH LEVEL |
| Break Enchantment |
Free creatures from curses, enchantments, and transmutations. |
| Call Cosmos |
Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. |
| Command, Greater |
One creature per level obeys select command for 1 round per level. |
| Commune With Nature |
Learn about terrain for 1 mile per level. |
| Crush Skull |
Deal 18d8 damage to living creature’s head. |
| Dismissal |
Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. |
| Dispel Magic, Greater |
Cancel multiple spells or effects. |
| Dominate Person |
Control humanoid telepathically. |
| Feeblemind |
Target’s Intelligence and Charisma scores drop to 1. |
| Mind Thrust |
Mentally deal 15d10 damage to and exhaust one target. |
| Modify Memory |
Change 5 minutes of target’s memories. |
| Mystic Cure |
Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
| Mystic Cure, Mass |
Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level. |
| Planar Binding |
Trap an extraplanar creature of CR 7 or lower until it performs a task. |
| Remove Condition, Greater |
Remove all harmful conditions affecting a creature. |
| Resistant Aegis |
Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. |
| Synaptic Pulse, Greater |
Stun all creatures within 20 feet for 1d4 rounds. |
| Summon Creature 5 |
Summon an extraplanar creature. |
| Telepathy |
Communicate mentally with any creatures within 100 feet. |
| Waves of Fatigue |
Several targets become fatigued. |
| 6TH LEVEL |
| Control Gravity |
Alter gravity in an area. |
| Enshrining Refuge |
Targets can’t attack or be attacked, but can exist comfortably. |
| Ethereal Jaunt |
You become ethereal for 1 round per level. |
| Flesh to Stone |
Turn a creature into a statue. |
| Gravitational Singularity |
Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside. |
| Inflict Pain, Mass |
Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. |
| Mind Thrust |
Mentally deal 17d10 damage to, exhaust, and stun one target. |
| Mystic Cure |
Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. |
| Mystic Cure, Mass |
Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level. |
| Planar Binding |
Trap an extraplanar creature of CR 10 or lower until it performs a task. |
| Psychic Surgery |
Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. |
| Regenerate |
Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. |
| Resistant Armor, Greater |
Grant DR 15/— or energy resistance 15 against four energy types. |
| Shadow Walk |
Step into a shadowy realm to travel to a destination rapidly. |
| Snuff Life |
Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs. |
| Subjective Reality |
You convince yourself one creature or object is an illusion. |
| Suggestion, Mass |
Compel one target per level to follow stated course of action. |
| Summon Creature 5 |
Summon an extraplanar creature. |
| Telepathic Jaunt |
Use your telepathic bond with a creature to teleport to its location. |
| True Seeing |
Target can see things as they really are. |